To Boldly Go - Starship Tin Bucket, Turn 827

(starting turn at star system Tauri with $5880 of energy, playing since turn 695)

Tin Bucket meets Zebra 88 at Tauri

Zebra 88 defending homeworld heroically

Tin Bucket attacks Zebra 88 in Asteroids terrain, opening fire at Remote range

Tin Bucket's strategy favours shields, Zebra 88's strategy favours engines
Tin Bucket targets: Webufible
Zebra 88's reserve shields engaged
Zebra 88 targets: Debibacu

Round 1, range is Remote

Tin Bucket does 15 damage (including 0 with torpedoes)
Zebra 88's shields at 103% (206 points)
Zebra 88 does 20 damage (including 0 with torpedoes)
Tin Bucket's shields at 95% (430 points)

Round 2, range is Remote

Tin Bucket does 15 damage (including 0 with torpedoes)
Zebra 88's shields at 95% (191 points)
Zebra 88 does 20 damage (including 0 with torpedoes)
Tin Bucket's shields at 91% (410 points)

Round 3, range is Remote

Tin Bucket does 15 damage (including 0 with torpedoes)
Zebra 88's shields at 88% (176 points)
Zebra 88 does 20 damage (including 0 with torpedoes)
Tin Bucket's shields at 86% (390 points)

Round 4, range is Remote

Tin Bucket does 15 damage (including 0 with torpedoes)
Zebra 88's shields at 80% (161 points)
Zebra 88 does 20 damage (including 0 with torpedoes)
Tin Bucket's shields at 82% (370 points)

Round 5, range is Remote

Tin Bucket does 15 damage (including 0 with torpedoes)
Zebra 88's shields at 73% (146 points)
Zebra 88 does 20 damage (including 0 with torpedoes)
Tin Bucket's shields at 77% (350 points)

Round 6, range is Remote

Tin Bucket does 15 damage (including 0 with torpedoes)
Zebra 88's shields at 65% (131 points)
Zebra 88 does 20 damage (including 0 with torpedoes)
Tin Bucket's shields at 73% (330 points)

Round 7, range is Remote

Tin Bucket does 15 damage (including 0 with torpedoes)
Zebra 88's shields at 58% (116 points)
Zebra 88 does 20 damage (including 0 with torpedoes)
Tin Bucket's shields at 68% (310 points)

Round 8, range is Remote

Tin Bucket does 15 damage (including 0 with torpedoes)
Zebra 88's shields at 50% (101 points)
Zebra 88 does 20 damage (including 0 with torpedoes)
Tin Bucket's shields at 64% (290 points)

Round 9, range is Remote

Tin Bucket does 15 damage (including 0 with torpedoes)
Zebra 88's shields at 43% (86 points)
Zebra 88 does 20 damage (including 0 with torpedoes)
Tin Bucket's shields at 60% (270 points)

Round 10, range is Remote

Tin Bucket does 15 damage (including 0 with torpedoes)
Zebra 88's shields at 35% (71 points)
Zebra 88 does 20 damage (including 0 with torpedoes)
Tin Bucket's shields at 55% (250 points)

Round 11, range is Remote

Tin Bucket does 15 damage (including 0 with torpedoes)
Zebra 88's shields at 28% (56 points)
Zebra 88 does 20 damage (including 0 with torpedoes)
Tin Bucket's shields at 51% (230 points)

Round 12, range is Remote

Tin Bucket does 15 damage (including 0 with torpedoes)
Zebra 88's shields at 20% (41 points)
Zebra 88 does 20 damage (including 0 with torpedoes)
Tin Bucket's shields at 46% (210 points)

Round 13, range is Remote

Tin Bucket does 15 damage (including 0 with torpedoes)
Zebra 88's shields at 13% (26 points)
Zebra 88 does 20 damage (including 0 with torpedoes)
Tin Bucket's shields at 42% (190 points)

Round 14, range is Remote

Tin Bucket does 15 damage (including 0 with torpedoes)
Zebra 88's shields at 5% (11 points)
Zebra 88 does 20 damage (including 0 with torpedoes)
Tin Bucket's shields at 37% (170 points)

Round 15, range is Remote

Tin Bucket does 15 damage (including 0 with torpedoes)
Zebra 88 is hit, Webufible is lost
Tin Bucket selects new target: sensor-12022
Zebra 88's reserve shields engaged
Zebra 88's shields at 119% (119 points)
Zebra 88 does 20 damage (including 0 with torpedoes)
Tin Bucket's shields at 33% (150 points)

Round 16, range is Remote

Tin Bucket does 15 damage (including 0 with torpedoes)
Zebra 88's shields at 104% (104 points)
Zebra 88 does 20 damage (including 0 with torpedoes)
Tin Bucket's shields at 28% (130 points)

Round 17, range is Remote

Tin Bucket does 15 damage (including 0 with torpedoes)
Zebra 88's shields at 89% (89 points)
Zebra 88 does 20 damage (including 0 with torpedoes)
Tin Bucket's shields at 24% (110 points)

Round 18, range is Remote

Tin Bucket does 15 damage (including 0 with torpedoes)
Zebra 88's shields at 74% (74 points)
Zebra 88 does 20 damage (including 0 with torpedoes)
Tin Bucket's shields at 20% (90 points)

Round 19, range is Remote

Tin Bucket does 15 damage (including 0 with torpedoes)
Zebra 88's shields at 59% (59 points)
Zebra 88 does 20 damage (including 0 with torpedoes)
Tin Bucket's shields at 15% (70 points)

Round 20, range is Remote

Tin Bucket does 15 damage (including 0 with torpedoes)
Zebra 88's shields at 44% (44 points)
Zebra 88 does 20 damage (including 0 with torpedoes)
Tin Bucket's shields at 11% (50 points)

Round 21, range is Remote

Tin Bucket does 15 damage (including 0 with torpedoes)
Zebra 88's shields at 29% (29 points)
Zebra 88 does 20 damage (including 0 with torpedoes)
Tin Bucket's shields at 6% (30 points)

Round 22, range is Remote

Tin Bucket does 15 damage (including 0 with torpedoes)
Zebra 88's shields at 14% (14 points)
Zebra 88 does 20 damage (including 0 with torpedoes)
Tin Bucket's shields at 2% (10 points)

Round 23, range is Remote

Tin Bucket does 15 damage (including 0 with torpedoes)
Zebra 88 is hit, sensor-12022 is lost
Tin Bucket selects new target: drone-12125
Zebra 88's reserve shields engaged
Zebra 88's shields at 121% (121 points)
Zebra 88 does 20 damage (including 0 with torpedoes)
Tin Bucket is hit, Debibacu is lost
Zebra 88 selects new target: pod-2312
Tin Bucket's shields at 97% (220 points)

Round 24, range is Remote

Tin Bucket does 15 damage (including 0 with torpedoes)
Zebra 88's shields at 106% (106 points)
Zebra 88 does 20 damage (including 0 with torpedoes)
Tin Bucket's shields at 88% (200 points)

Round 25, range is Remote

Tin Bucket does 15 damage (including 0 with torpedoes)
Zebra 88's shields at 91% (91 points)
Zebra 88 does 20 damage (including 0 with torpedoes)
Tin Bucket's shields at 80% (180 points)

Round 26, range is Remote

Tin Bucket does 15 damage (including 0 with torpedoes)
Zebra 88's shields at 76% (76 points)
Zebra 88 does 20 damage (including 0 with torpedoes)
Tin Bucket's shields at 71% (160 points)

Round 27, range is Remote

Tin Bucket does 15 damage (including 0 with torpedoes)
Zebra 88's shields at 61% (61 points)
Zebra 88 does 20 damage (including 0 with torpedoes)
Tin Bucket's shields at 62% (140 points)

Round 28, range is Remote

Tin Bucket does 15 damage (including 0 with torpedoes)
Zebra 88's shields at 46% (46 points)
Zebra 88 does 20 damage (including 0 with torpedoes)
Tin Bucket's shields at 53% (120 points)

Round 29, range is Remote

Tin Bucket does 15 damage (including 0 with torpedoes)
Zebra 88's shields at 31% (31 points)
Zebra 88 does 20 damage (including 0 with torpedoes)
Tin Bucket's shields at 44% (100 points)

Round 30, range is Remote

Tin Bucket does 15 damage (including 0 with torpedoes)
Zebra 88's shields at 16% (16 points)
Zebra 88 does 20 damage (including 0 with torpedoes)
Tin Bucket's shields at 35% (80 points)

Round 31, range is Remote

Tin Bucket does 15 damage (including 0 with torpedoes)
Zebra 88's shields at 1% (1 points)
Zebra 88 does 20 damage (including 0 with torpedoes)
Tin Bucket's shields at 26% (60 points)

Round 32, range is Remote

Tin Bucket does 15 damage (including 0 with torpedoes)
Zebra 88 is hit, drone-12125 is lost
Tin Bucket selects new target: fighter-12129
Zebra 88's reserve shields engaged
Zebra 88's shields at 114% (114 points)
Zebra 88 does 20 damage (including 0 with torpedoes)
Tin Bucket's shields at 17% (40 points)

Round 33, range is Remote

Tin Bucket does 15 damage (including 0 with torpedoes)
Zebra 88's shields at 99% (99 points)
Zebra 88 does 20 damage (including 0 with torpedoes)
Tin Bucket's shields at 8% (20 points)

Round 34, range is Remote

Tin Bucket does 15 damage (including 0 with torpedoes)
Zebra 88's shields at 84% (84 points)
Zebra 88 does 20 damage (including 0 with torpedoes)
Tin Bucket is hit, pod-2312 is lost
Zebra 88 selects new target: pod-9876
Tin Bucket's shields at 100% (112 points)

Round 35, range is Remote

Tin Bucket does 15 damage (including 0 with torpedoes)
Zebra 88's shields at 69% (69 points)
Zebra 88 does 20 damage (including 0 with torpedoes)
Tin Bucket's shields at 82% (92 points)

Round 36, range is Remote

Tin Bucket does 15 damage (including 0 with torpedoes)
Zebra 88's shields at 54% (54 points)
Zebra 88 does 20 damage (including 0 with torpedoes)
Tin Bucket's shields at 64% (72 points)

Round 37, range is Remote

Tin Bucket does 15 damage (including 0 with torpedoes)
Zebra 88's shields at 39% (39 points)
Zebra 88 does 20 damage (including 0 with torpedoes)
Tin Bucket's shields at 46% (52 points)

Round 38, range is Remote

Tin Bucket does 15 damage (including 0 with torpedoes)
Zebra 88's shields at 24% (24 points)
Zebra 88 does 20 damage (including 0 with torpedoes)
Tin Bucket's shields at 28% (32 points)

Round 39, range is Remote

Tin Bucket does 15 damage (including 0 with torpedoes)
Zebra 88's shields at 9% (9 points)
Zebra 88 does 20 damage (including 0 with torpedoes)
Tin Bucket's shields at 10% (12 points)

Round 40, range is Remote

Tin Bucket does 15 damage (including 0 with torpedoes)
Zebra 88 is hit, fighter-12129 is lost
Tin Bucket selects new target: sensor-12124
Zebra 88's reserve shields engaged
Zebra 88's shields at 118% (118 points)

Zebra 88 self destructs in kamikaze attack!
Zebra 88 does 700 damage (including 0 with torpedoes)
Tin Bucket is hit, pod-9876 is lost
Zebra 88 selects new target: sickbay-248
Tin Bucket's reserve shields engaged
Tin Bucket's shields at 150% (422 points)

Tin Bucket wins, taking as loot:

Loot ()
ComponentTechReliabilityE Yield
sensor-12022 (U)Advanced71%2
drone-12125 (U)Advanced81%2
fighter-12129 (U)Advanced68%2
ComponentCapacityCargoAmount
pod-2312 4Sharp Sticks (!)2
pod-9876 2Boardgames1
ArtifactBlessCurseKeys
Webufoble SnWdIdLsSb03
Debigacu IdSh24

Mass = 10, Energy Yield = 0, Torpedo Stock = 0, Cargo capacity: 6

Made the ship look more powerful

All weapons working at increased efficiency throughout turn

Engineering crew trained up to average of 21

Reduced plague by 0%

Gained access to Starnet Terminal #28

Weaponry officer maintained fighter-7895 (U) up to 99%

Scrapped 2 units of Elvis Memorabilia

Sold scrap to Factory for $25

Sold scrap to Factory for $25

Bought 1 Windows (!) from factory for $500

Bought 1 Windows (!) from factory for $500

Bought 1 Windows (!) from factory for $500

Bought 1 Windows (!) from factory for $500

Hired Engineering crew

No new adventures found exploring moon (1042)

No new criminals detected at moon (1042)

Jumped to Star #55 for $10

Engineering skills (42 = 25+17) Science skills (43 = 22+21) Medical skills (38 = 21+17) Weaponry skills (39 = 26+13)
15 crew, average skill: 20 21 crew, average skill: 21 15 crew, average skill: 19 15 crew, average skill: 11
School 1 School 1 School 1 School 1
School 2 School 2 School 2 School 2
Repaired warp drive Repaired sensor Repaired life support Repaired shield
Repaired impulse drive Repaired cloak Repaired sickbay Repaired weapons
Maintained warp drive Maintained sensor Maintained life support Maintained shield
Maintained impulse drive Maintained cloak Maintained sickbay Maintained weapons
Enlightenment Enlightenment Enlightenment Enlightenment
Starnet Hacking Starnet Hacking Starnet Hacking Starnet Hacking
Academy 1 Academy 1 Near Space Adventure 1 Academy 1
Academy 2 Academy 2 Moon Adventure 1 Academy 2
Academy 3 Near Space Adventure 1 Asteroid Belt Adventure Near Space Adventure 1
Near Space Adventure 1 Moon Adventure 1 Ocean Adventure Moon Adventure 1
Moon Adventure 1 Asteroid Belt Adventure Deep Space Adventure 1 Asteroid Belt Adventure
Asteroid Belt Adventure Ocean Adventure Comet Cloud Adventure 1 Ocean Adventure
Ocean Adventure Deep Space Adventure 1 Near Space Adventure 2 Deep Space Adventure 1
Deep Space Adventure 1 Comet Cloud Adventure 1 Ancient Civilisation Adventure 1 Comet Cloud Adventure 1
Comet Cloud Adventure 1 Near Space Adventure 2 Moon Adventure 2 Near Space Adventure 2
Near Space Adventure 2 Ancient Civilisation Adventure 1 Deep Space Adventure 2 Ancient Civilisation Adventure 1
Ancient Civilisation Adventure 1 Near Space Adventure 3 Near Space Adventure 3 Moon Adventure 2
Moon Adventure 2 Ancient Civilisation Adventure 2 Ancient Civilisation Adventure 2 Deep Space Adventure 2
Near Space Adventure 3 Moon Adventure 3 Comet Cloud Adventure 2 Near Space Adventure 3
Moon Adventure 3 Ancient Civilisation Adventure 3 Ancient Civilisation Adventure 2
Comet Cloud Adventure 2 Moon Adventure 3
Deep Space Adventure 3 Comet Cloud Adventure 2
Ancient Civilisation Adventure 3 Deep Space Adventure 3
Ancient Civilisation Adventure 3

Adventures Known at:

Terminals Accessed at:

Markab Alcor Vega Ceti Ross Alnitak Capella Star #36 Star #60 Mira Hamal Star #50 Star #15 Tauri

Plagues Cured at:

Hamal Crucis Alnitak Regulus Bootis Hydrae Pherda Capella Tauri Ross Sadir Alcor Aurigae

Criminals Known:

Your enemies are:

Beetle Bird Cat Elf Groundhog Kangaroo Lobster Monkey Otter Penguin Pixie Rabbit Tiger Turtle Zebra Squirrel Worm Goblin Snake Weasel

Link to Starmap

Sector 08/13, Star system Star #55 (Clear terrain):

Locations in this system

IdDescription
468Stellar Coronasphere, danger 48%
534Deep Space
647Gas Giant, danger 60% (Elf Medical rogue band)
714Gas Giant, danger 51% (Elf Medical rogue band)
1175Prison
1270Ancient Ruins
1306Stargate to Aldebaran (Key 4)
1370Stargate to Kruger (Key 4)
55Ancient Civilisation Adventure 1 in Engineering, needs skill 23 (36%)
143Ancient Civilisation Adventure 3 in Medical, needs skill 15 (86%)
206Deep Space Adventure 3 in Weaponry, needs skill 14 (5%)

Other ships here:

Dragonblade meets Aimless Wanderer
Santiago Ramon y Cajal meets USS Mage
Out of Context meets Tin Bucket
Snake 126 leftover

Details

Out of Context (We Answer All Hails )
ComponentTechReliabilityE Yield
warp drive-2743 Mediocre99%0
warp drive-7819 (U)Mediocre98%1
warp drive-805 Advanced98%2
warp drive-8119 (U)Basic92%2
warp drive-8374 (U)Basic98%2
warp drive-1708 (U)Basic93%3
impulse drive-6412 Basic99%0
impulse drive-9038 Mediocre98%2
impulse drive-3209 Basic99%0
impulse drive-8341 Basic99%2
impulse drive-9123 Mediocre96%2
impulse drive-10303 Advanced98%2
impulse drive-11504 (U)Basic84%2
impulse drive-11469 (U)Basic99%2
sensor-4843 Mediocre99%3
sensor-6248 Advanced98%0
sensor-10403 Basic99%2
sensor-3157 Basic99%0
sensor-10216 Basic99%2
sensor-10823 (U)Exotic97%2
sensor-3936 Basic99%1
sensor-10308 Advanced99%2
sensor-2079 Advanced98%1
sensor-3447 (U)Mediocre92%3
cloak-46 Basic99%3
cloak-8877 Basic99%2
cloak-901 Basic99%3
cloak-5738 Basic99%0
cloak-8447 Basic99%2
cloak-6019 Exotic95%0
cloak-10062 (U)Advanced84%2
cloak-10304 (U)Advanced74%2
cloak-10475 (U)Advanced74%2
life support-4010 (U)Mediocre98%1
life support-1892 Advanced99%3
life support-6477 Mediocre99%2
sickbay-2731 Basic94%0
sickbay-9601 Exotic95%2
shield-9598 Basic98%2
shield-2752 Mediocre98%3
shield-7173 Mediocre99%1
shield-7336 Basic95%0
shield-7219 Advanced95%0
shield-6694 Basic95%0
gun-130 Mediocre98%3
laser-3187 Mediocre99%2
laser-1266 Mediocre99%1
laser-747 Advanced97%2
laser-5600 Basic95%1
missile-2325 Basic99%3
missile-510 Basic98%1
missile-6868 Basic97%3
missile-7677 Mediocre94%0
drone-490 (U)Mediocre77%1
drone-7257 Mediocre99%2
fighter-6237 Basic99%1
fighter-6992 (U)Basic93%2
fighter-2302 Basic95%3
ComponentCapacityCargoAmount
pod-2605 2Chocolate1
pod-4278 2Ray-guns (!)2
pod-3673 3Empty0
pod-4995 3Empty0
pod-11015 5Empty0
pod-11439 1Empty0
pod-11481 4Empty0
pod-10718 4Snowmen3
pod-11806 2Boardgames2
ArtifactBlessCurseKeys
Priblababo ClNone01
Conablaca WpCl4
Bynabudre WpSn035

Holding Sloth Medicine Value $220

Mass = 78, Energy Yield = 66, Torpedo Stock = 4, Cargo capacity: 26

Warp 27%, Impulse 45%, Sensor 29%, Cloak 36%, Life Support 27%, Sickbay 27%, Shield 43%, Weapon 94%

Tin Bucket
ComponentTechReliabilityE Yield
warp drive-5291 Mediocre99%2
warp drive-5003 Mediocre99%3
warp drive-9501 Mediocre98%2
warp drive-1699 Exotic99%1
warp drive-83 Exotic99%1
warp drive-9330 Mediocre99%2
warp drive-1935 Exotic99%3
impulse drive-9286 Advanced98%2
impulse drive-1328 Advanced99%3
sensor-9184 Advanced99%2
sensor-264 Mediocre99%3
sensor-4625 Mediocre99%1
sensor-3466 Advanced99%2
sensor-9379 Mediocre99%2
sensor-1851 Mediocre98%1
sensor-6292 Advanced98%2
sensor-12022 (U)Advanced71%2
cloak-9190 Advanced98%2
cloak-1835 Exotic99%3
cloak-9477 Mediocre99%2
life support-5060 Advanced99%3
life support-3519 (U)Advanced99%2
sickbay-248 Exotic99%2
shield-9055 Mediocre99%2
shield-3885 (U)Mediocre97%2
shield-8233 Advanced99%2
shield-2464 Advanced99%3
shield-1107 (U)Advanced98%2
gun-1951 Advanced99%0
disruptor-1742 Mediocre94%2
laser-6262 Advanced97%1
missile-633 Advanced99%1
drone-12125 (U)Advanced81%2
fighter-3878 Basic99%0
fighter-7895 (U)Mediocre99%1
fighter-12129 (U)Advanced68%2
ComponentCapacityCargoAmount
pod-9355 4Windows (!)4
pod-2312 4Sharp Sticks (!)2
pod-9876 2Boardgames1
ArtifactBlessCurseKeys
Wegabaci ShNone14
Webufoble SnWdIdLsSb03
Debigacu IdSh24

Mass = 49, Energy Yield = 55, Torpedo Stock = 4, Cargo capacity: 10

Warp 50%, Impulse 38%, Sensor 142%, Cloak 69%, Life Support 12%, Sickbay 15%, Shield 46%, Weapon 112%

shield-3885 broke

shield-1107 broke
One Science crew died
One Medical crew died
One Weaponry crew died

Religious Favour

Politics

You control no Presidential votes

Finances

Total pay for crew and mercenaries is $66

(ending turn at star system Star #55 with $3909 of energy and crew health of 96.2%