To Boldly Go - Starship Tin Bucket, Turn 798

(starting turn at star system Mira with $3446 of energy, playing since turn 695)

Tin Bucket meets Lobster 74 at Mira

Tin Bucket attacks Lobster 74 in Clear terrain, opening fire at Remote range

Tin Bucket's strategy favours weapons, Lobster 74's strategy favours sensors
Tin Bucket targets: impulse drive-9331
Lobster 74's reserve shields engaged
Lobster 74 targets: impulse drive-1328
Tin Bucket's reserve shields engaged

Round 1, range is Remote

Tin Bucket does 30 damage (including 0 with torpedoes)
Lobster 74's shields at 40% (10 points)
Lobster 74 does 0 damage (including 0 with torpedoes)
Tin Bucket's shields at 114% (114 points)

Round 2, range is Remote

Tin Bucket does 30 damage (including 0 with torpedoes)
Lobster 74 is hit, impulse drive-9331 is lost
Tin Bucket selects new target: drone-9835
Lobster 74's reserve shields engaged
Lobster 74's shields at 120% (30 points)
Lobster 74 does 0 damage (including 0 with torpedoes)
Tin Bucket's shields at 114% (114 points)

Round 3, range is Remote

Tin Bucket does 30 damage (including 0 with torpedoes)
Lobster 74 is hit, drone-9835 is lost
Tin Bucket selects new target: impulse drive-9738
Lobster 74's reserve shields engaged
Lobster 74's shields at 160% (40 points)
Lobster 74 does 0 damage (including 0 with torpedoes)
Tin Bucket's shields at 114% (114 points)

Round 4, range is Remote

Tin Bucket does 30 damage (including 0 with torpedoes)
Lobster 74's shields at 40% (10 points)
Lobster 74 does 0 damage (including 0 with torpedoes)
Tin Bucket's shields at 114% (114 points)

Round 5, range is Remote

Tin Bucket does 30 damage (including 0 with torpedoes)
Lobster 74 is hit, impulse drive-9738 is lost
Tin Bucket selects new target: pod-9876
Lobster 74's reserve shields engaged
Lobster 74's shields at 120% (30 points)
Lobster 74 does 0 damage (including 0 with torpedoes)
Tin Bucket's shields at 114% (114 points)

Round 6, range is Remote

Tin Bucket does 30 damage (including 0 with torpedoes)
Lobster 74 is hit, pod-9876 is lost
Tin Bucket selects new target: missile-9857
Lobster 74's reserve shields engaged
Lobster 74's shields at 160% (40 points)
Lobster 74 does 0 damage (including 0 with torpedoes)
Tin Bucket's shields at 114% (114 points)

Round 7, range is Remote

Tin Bucket does 30 damage (including 0 with torpedoes)
Lobster 74's shields at 40% (10 points)
Lobster 74 does 0 damage (including 0 with torpedoes)
Tin Bucket's shields at 114% (114 points)

Round 8, range is Remote

Tin Bucket does 30 damage (including 0 with torpedoes)
Lobster 74 is hit, missile-9857 is lost
Tin Bucket selects new target: sickbay-9479
Lobster 74's reserve shields engaged
Lobster 74's shields at 120% (30 points)
Lobster 74 does 0 damage (including 0 with torpedoes)
Tin Bucket's shields at 114% (114 points)

Round 9, range is Remote

Tin Bucket does 30 damage (including 0 with torpedoes)
Lobster 74 is hit, sickbay-9479 is lost
Tin Bucket selects new target: cloak-9374
Lobster 74's reserve shields engaged
Lobster 74's shields at 160% (40 points)
Lobster 74 does 0 damage (including 0 with torpedoes)
Tin Bucket's shields at 114% (114 points)
Lobster 74 has too much damage so tries to break off

Round 10, range is Remote

Tin Bucket does 30 damage (including 0 with torpedoes)
Lobster 74's shields at 40% (10 points)
Lobster 74 does 0 damage (including 0 with torpedoes)
Tin Bucket's shields at 114% (114 points)
Lobster 74 attempts to flee

Round 11, range is Remote

Tin Bucket does 30 damage (including 0 with torpedoes)
Lobster 74 is hit, cloak-9374 is lost
Tin Bucket selects new target: shield-9760
Lobster 74's reserve shields engaged
Lobster 74's shields at 120% (30 points)
Lobster 74 does 0 damage (including 0 with torpedoes)
Tin Bucket's shields at 114% (114 points)
Lobster 74 attempts to flee

Round 12, range is Remote

Tin Bucket does 30 damage (including 0 with torpedoes)
Lobster 74 is hit, shield-9760 is lost
Reserve shields reduced by 4 points per protected module
Tin Bucket selects new target: warp drive-9328
Lobster 74's reserve shields engaged
Lobster 74's shields at 144% (36 points)
Lobster 74 does 0 damage (including 0 with torpedoes)
Tin Bucket's shields at 114% (114 points)
Lobster 74 attempts to flee

Lobster 74 succeeds in fleeing from the battle!


Tin Bucket wins, taking as loot:

Loot ()
ComponentTechReliabilityE Yield
impulse drive-9331 (U)Basic87%2
impulse drive-9738 (U)Basic81%2
cloak-9374 (U)Basic81%2
sickbay-9479 (U)Basic69%2
shield-9760 (U)Basic63%2
missile-9857 (U)Basic50%2
drone-9835 (U)Basic49%2
ComponentCapacityCargoAmount
pod-9876 2Boardgames2

Mass = 10, Energy Yield = 0, Torpedo Stock = 0, Cargo capacity: 2

The Wise One reveals an adventure at Rigel:
Asteroid Belt Adventure in Engineering, needs skill 2 (39%)
Engineering crew access starnet terminal for extra training

Engineering officer fixed impulse drive-9180

Medical officer fixed life support-5060

Science officer attempts Moon Adventure 1 at Mira

Strange signals from underground caverns
Succeeded at adventure!
Treasure is Primitive drone

Weaponry officer attempts Moon Adventure 1 at Mira

Strange signals from underground caverns
Combat needed to resolve adventure
Weaponry crew engage in ground combat at risk level 0%
Succeeded at adventure!
Treasure is Primitive laser

Sold life support-2106 for $95

No new adventures found exploring moon (955)

No new criminals detected at moon (955)

Alliance with Gray Area renounced

Jumped to Star #38 for $61

Engineering skills (37 = 21+16) Science skills (38 = 22+16) Medical skills (31 = 18+13) Weaponry skills (30 = 19+11)
14 crew, average skill: 20 14 crew, average skill: 19 14 crew, average skill: 12 14 crew, average skill: 9
School 1 School 1 School 1 School 1
School 2 School 2 School 2 School 2
Repaired warp drive Repaired sensor Repaired life support Repaired shield
Repaired impulse drive Repaired cloak Repaired sickbay Repaired weapons
Maintained warp drive Maintained sensor Maintained life support Maintained shield
Maintained impulse drive Maintained cloak Maintained sickbay Maintained weapons
Enlightenment Enlightenment Enlightenment Enlightenment
Starnet Hacking Starnet Hacking Starnet Hacking Starnet Hacking
Academy 1 Academy 1 Near Space Adventure 1 Academy 1
Academy 2 Academy 2 Moon Adventure 1 Academy 2
Near Space Adventure 1 Near Space Adventure 1 Asteroid Belt Adventure Near Space Adventure 1
Moon Adventure 1 Moon Adventure 1 Ocean Adventure Moon Adventure 1
Asteroid Belt Adventure Asteroid Belt Adventure Deep Space Adventure 1 Asteroid Belt Adventure
Ocean Adventure Ocean Adventure Near Space Adventure 2 Ocean Adventure
Deep Space Adventure 1 Deep Space Adventure 1 Ancient Civilisation Adventure 1 Deep Space Adventure 1
Moon Adventure 2 Comet Cloud Adventure 1 Deep Space Adventure 2 Near Space Adventure 2
Near Space Adventure 3 Near Space Adventure 2 Near Space Adventure 3 Near Space Adventure 3
Moon Adventure 3 Ancient Civilisation Adventure 1 Ancient Civilisation Adventure 2 Comet Cloud Adventure 2
Comet Cloud Adventure 2 Near Space Adventure 3 Ancient Civilisation Adventure 3
Deep Space Adventure 3 Ancient Civilisation Adventure 2
Ancient Civilisation Adventure 3 Moon Adventure 3
Ancient Civilisation Adventure 3

Adventures Known at:

Terminals Accessed at:

Markab Alcor Vega Ceti Ross Alnitak Star #36 Hamal

Plagues Cured at:

Hamal Crucis Alnitak Regulus Bootis Pherda Capella Ross Sadir Alcor Aurigae

Criminals Known:

Your enemies are:

Bird Cat Groundhog Kangaroo Lobster Monkey Otter Penguin Pixie Rabbit Tiger Squirrel Worm Snake Weasel

Link to Starmap

Sector 01/14, Star system Star #38 (Clear terrain):

Locations in this system

IdDescription
11Arsenal
354Comet Cloud
421Stellar Coronasphere, danger 91%
576Deep Space
591Deep Space
679Gas Giant, danger 17% (Pixie Weaponry rogue band)
723Gas Giant, danger 65% (Lizard Science rogue band)
1139Near Space
196Deep Space Adventure 1 in Weaponry, needs skill 4 (33%)
238Deep Space Adventure 3 in Weaponry, needs skill 14 (11%)

Other ships here:

Tin Bucket meets Coeur's Folly
Luc'ei leftover

Details

Tin Bucket
ComponentTechReliabilityE Yield
warp drive-4895 Basic99%3
warp drive-5291 Mediocre99%2
warp drive-2039 Basic98%3
warp drive-5003 Mediocre99%3
warp drive-9501 (U)Mediocre98%2
impulse drive-3307 Basic98%3
impulse drive-9180 Advanced94%2
impulse drive-9286 Advanced99%2
impulse drive-1328 Advanced99%3
impulse drive-9331 (U)Basic87%2
impulse drive-9738 (U)Basic81%2
sensor-297 Basic98%3
sensor-9184 Advanced99%2
sensor-264 (U)Mediocre98%3
sensor-4625 Mediocre95%1
cloak-9190 Advanced99%2
cloak-3027 (U)Exotic78%1
cloak-9374 (U)Basic81%2
life support-9525 Mediocre99%2
life support-5060 Advanced97%3
life support-6363 Advanced95%0
sickbay-9053 (U)Mediocre82%2
sickbay-248 Exotic93%2
sickbay-9479 (U)Basic69%2
shield-9055 (U)Mediocre99%2
shield-3885 Mediocre98%2
shield-10011 Primitive91%0
shield-8233 (U)Advanced84%2
shield-9760 (U)Basic63%2
gun-1951 (U)Advanced94%0
laser-6262 Advanced98%1
laser-1695 (U)Primitive51%3
missile-633 (U)Advanced93%1
missile-9857 (U)Basic50%2
drone-9835 (U)Basic49%2
drone-2074 Primitive69%2
fighter-7051 Basic99%0
fighter-3878 Basic99%0
ComponentCapacityCargoAmount
pod-7598 3Empty0
pod-1808 3Empty0
pod-9355 4Elvis Memorabilia2
pod-2312 4Empty0
pod-9876 2Boardgames2

Mass = 47, Energy Yield = 41, Torpedo Stock = 4, Cargo capacity: 16

Warp 58%, Impulse 66%, Sensor 57%, Cloak 25%, Life Support 54%, Sickbay 31%, Shield 25%, Weapon 49%

Coeur's Folly (Spare a clue? )
ComponentTechReliabilityE Yield
warp drive-1357 Basic79%0
warp drive-2212 Mediocre97%0
warp drive-4637 Mediocre79%2
warp drive-8409 (U)Advanced78%2
warp drive-602 Advanced79%3
impulse drive-3460 (U)Basic78%1
impulse drive-1334 Mediocre79%1
impulse drive-946 Mediocre79%3
sensor-2490 Basic79%0
sensor-5040 Basic77%2
sensor-4457 Mediocre97%2
sensor-6385 (U)Basic76%3
sensor-8728 Basic79%2
sensor-2159 Mediocre79%3
cloak-2772 Basic79%3
cloak-8286 Advanced79%2
cloak-1686 Basic79%2
cloak-133 (U)Advanced77%3
life support-4824 (U)Basic78%3
life support-7571 (U)Basic79%3
sickbay-6471 Basic79%2
sickbay-2492 (U)Basic59%1
shield-7029 Basic79%3
shield-6450 Basic79%0
shield-4963 (U)Mediocre78%0
shield-259 (U)Advanced48%2
shield-8755 (U)Basic75%2
shield-367 (U)Mediocre78%3
disruptor-2447 Basic79%2
missile-2951 Mediocre93%3
drone-6013 (U)Advanced47%3
fighter-8437 (U)Advanced52%2
fighter-8787 (U)Basic22%2
fighter-5652 (U)Exotic74%1
ComponentCapacityCargoAmount
pod-1872 1Empty0
pod-8795 2Empty0

Holding Penguin Medicine Value $70

Mass = 36, Energy Yield = 35, Torpedo Stock = 8, Cargo capacity: 3

Warp 60%, Impulse 43%, Sensor 60%, Cloak 49%, Life Support 0%, Sickbay 24%, Shield 33%, Weapon 37%

warp drive-9501 broke

laser-1695 broke

Religious Favour


Starnet hacking benefits are:

Politics

You control 1 Presidential votes
LocationInfluence
Snake colony (324) at Alioth34

Finances

Total pay for crew and mercenaries is $56

(ending turn at star system Star #38 with $3465 of energy and crew health of 99.9%