To Boldly Go - Starship Tin Bucket, Turn 736

(starting turn at star system Adhara with $670 of energy, playing since turn 695)

Engineering crew trained up to average of 11

Medical crew trained up to average of 11

Science officer maintained sensor-264 up to 81%

Weaponry officer fixed drone-2861

Sold Surprises to Snake Colony for $448

Sold scrap to Factory for $25

Found Near Space Adventure 3 exploring near space (1129)!
Interesting ionisation field (Needs Weaponry skill level 10)

No new criminals detected at near space (1129)

Jumped to Star #22 for $26

Engineering skills (19 = 11+8) Science skills (14 = 10+4) Medical skills (18 = 11+7) Weaponry skills (13 = 8+5)
6 crew, average skill: 11 5 crew, average skill: 3 5 crew, average skill: 11 6 crew, average skill: 4
School 1 School 1 School 1 School 1
School 2 School 2 School 2 School 2
Repaired warp drive Repaired sensor Repaired sickbay Repaired shield
Repaired impulse drive Repaired cloak Maintained life support Repaired weapons
Maintained warp drive Maintained sensor Maintained sickbay Maintained shield
Maintained impulse drive Maintained cloak Enlightenment Maintained weapons
Enlightenment Enlightenment Starnet Hacking Near Space Adventure 1
Starnet Hacking Starnet Hacking Near Space Adventure 1 Ocean Adventure
Academy 1 Academy 1 Asteroid Belt Adventure
Moon Adventure 1 Deep Space Adventure 1 Near Space Adventure 2
Moon Adventure 2 Near Space Adventure 3

Adventures Known at:

Terminals Accessed at:

Markab Star #25 Alcor Ceti Ross Capella Regulus

Plagues Cured at:

Regulus Capella Ross

Criminals Known:

Your enemies are:

Squirrel

Link to Starmap

Sector 49/01, Star system Star #22 (Clear terrain):

Locations in this system

IdDescription
529Deep Space
1006Moon
1078Near Space
1116Near Space
1185Prison
1362Stargate to Hydrae (Key 1)
1445Starnet Terminal #17
8Moon Adventure 2 in Engineering, needs skill 8 (21%)
64Near Space Adventure 1 in Science, needs skill 0 (8%)
108Moon Adventure 3 in Science, needs skill 12 (28%)
192Near Space Adventure 1 in Weaponry, needs skill 0 (31%)

Other ships here:

Tin Bucket meets Tilting at Windmills

Details

Tin Bucket
ComponentTechReliabilityE Yield
warp drive-4895 (U)Basic97%3
warp drive-5291 Mediocre99%2
warp drive-3860 Primitive99%3
warp drive-2039 Basic99%3
impulse drive-3307 Basic99%3
impulse drive-9276 Basic96%2
sensor-2892 Primitive99%0
sensor-297 (U)Basic73%3
sensor-2177 Mediocre93%1
sensor-264 Mediocre81%3
cloak-2878 Basic99%1
life support-2145 Basic99%1
sickbay-3822 Basic99%3
shield-2450 Basic99%1
shield-2478 Basic95%0
shield-9343 Basic96%2
ram-363 Primitive99%3
ram-1714 (U)Basic67%2
laser-3200 Basic99%0
missile-3114 Basic98%2
drone-2861 Basic98%2
fighter-7051 Basic99%0
ComponentCapacityCargoAmount
pod-3262 2Old Songs1
pod-2630 2Empty0
pod-4457 2Empty0
pod-7598 3Empty0

Mass = 27, Energy Yield = 32, Torpedo Stock = 0, Cargo capacity: 9

Warp 41%, Impulse 33%, Sensor 58%, Cloak 21%, Life Support 21%, Sickbay 21%, Shield 35%, Weapon 46%

Tilting at Windmills (Little warships need big guts -- tiltingship@yahoo.com )
ComponentTechReliabilityE Yield
warp drive-9410 Basic99%2
impulse drive-10525 Primitive98%2
sensor-2947 Primitive99%2
life support-1490 Basic94%1
sickbay-4531 Basic98%3
shield-3185 Basic99%3
shield-5532 Mediocre85%3
missile-2236 (U)Basic94%3
drone-279 Mediocre95%3
fighter-9828 (U)Basic67%2
ComponentCapacityCargoAmount
pod-2404 2Mizar Orbital Lasers1
pod-9346 3Empty0

Holding Sloth Heavy prisoner

Mass = 13, Energy Yield = 19, Torpedo Stock = 5, Cargo capacity: 5

Warp 24%, Impulse 16%, Sensor 13%, Cloak 0%, Life Support 23%, Sickbay 23%, Shield 49%, Weapon 34%

Mercenary Strengths: Ruins 20, Badlands 40, Ocean 20, Factory 10

warp drive-4895 broke

Religious Favour

Hiawatha has named you as their ally

True Blue has named you as their ally
Starnet hacking benefits are:

Politics

You control no votes

Finances

Total pay for crew and mercenaries is $22

(ending turn at star system Star #22 with $1127 of energy and crew health of 99.6%