To Boldly Go - Starship Tin Bucket, Turn 751

(starting turn at star system Star #16 with $1314 of energy, playing since turn 695)

Tin Bucket meets Lobster 42 at Star #16

Tin Bucket attacks Lobster 42 in Asteroids terrain, opening fire at Remote range

Tin Bucket's strategy favours weapons, Lobster 42's strategy favours fleeing
Tin Bucket targets: sensor-8721
Lobster 42's reserve shields engaged
Lobster 42 targets: warp drive-4895
Tin Bucket's reserve shields engaged

Round 1, range is Remote

Tin Bucket does 15 damage (including 0 with torpedoes)
Lobster 42's shields at 85% (85 points)
Lobster 42 does 0 damage (including 0 with torpedoes)
Tin Bucket's shields at 172% (86 points)
Lobster 42 attempts to flee

Round 2, range is Remote

Tin Bucket does 15 damage (including 0 with torpedoes)
Lobster 42's shields at 70% (70 points)
Lobster 42 does 0 damage (including 0 with torpedoes)
Tin Bucket's shields at 172% (86 points)
Lobster 42 attempts to flee

Round 3, range is Remote

Tin Bucket does 15 damage (including 0 with torpedoes)
Lobster 42's shields at 55% (55 points)
Lobster 42 does 0 damage (including 0 with torpedoes)
Tin Bucket's shields at 172% (86 points)
Lobster 42 attempts to flee

Round 4, range is Remote

Tin Bucket does 15 damage (including 0 with torpedoes)
Lobster 42's shields at 40% (40 points)
Lobster 42 does 0 damage (including 0 with torpedoes)
Tin Bucket's shields at 172% (86 points)
Lobster 42 attempts to flee

Lobster 42 succeeds in fleeing from the battle!


Tin Bucket wins, taking as loot:

Loot ()

Mass = 0, Energy Yield = 0, Torpedo Stock = 0, Cargo capacity: 0

The Merciful One watches over the away team

Collected ore worth $38

Weaponry officer attempts Asteroid Belt Adventure at Star #16

Unknown radiation emissions
Combat needed to resolve adventure
Weaponry crew engage in ground combat at risk level 53%
One Weaponry crew down - Medical support team move in - but it's no use!
Weaponry crew engage in ground combat at risk level 53%
One Weaponry crew down - Medical support team move in - and casualty is saved!
Weaponry crew engage in ground combat at risk level 53%
Succeeded at adventure!
Treasure is Mediocre missile
The Fierce One smiles on this adventure and gives 93 extra favour

No new adventures found exploring belt (25)

No new criminals detected at belt (25)

Jumped to Aurigae for $2

Engineering skills (20 = 12+8) Science skills (22 = 14+8) Medical skills (19 = 12+7) Weaponry skills (20 = 14+6)
6 crew, average skill: 12 7 crew, average skill: 10 7 crew, average skill: 8 10 crew, average skill: 4
School 1 School 1 School 1 School 1
School 2 School 2 School 2 School 2
Repaired warp drive Repaired sensor Repaired life support Repaired shield
Repaired impulse drive Repaired cloak Repaired sickbay Repaired weapons
Maintained warp drive Maintained sensor Maintained life support Maintained shield
Maintained impulse drive Maintained cloak Maintained sickbay Maintained weapons
Enlightenment Enlightenment Enlightenment Enlightenment
Starnet Hacking Starnet Hacking Starnet Hacking Starnet Hacking
Academy 1 Academy 1 Near Space Adventure 1 Near Space Adventure 1
Near Space Adventure 1 Academy 2 Asteroid Belt Adventure Asteroid Belt Adventure
Moon Adventure 1 Near Space Adventure 1 Near Space Adventure 2 Ocean Adventure
Moon Adventure 2 Deep Space Adventure 1 Near Space Adventure 3 Near Space Adventure 2
Near Space Adventure 3 Near Space Adventure 3
Moon Adventure 3 Ancient Civilisation Adventure 3

Adventures Known at:

Terminals Accessed at:

Markab Alcor Ross Capella Star #36

Plagues Cured at:

Regulus Capella Ross Alcor

Criminals Known:

Your enemies are:

Groundhog Lobster Rabbit Squirrel

Link to Starmap

Sector 35/23, Star system Aurigae (Clear terrain) Plague at 2%:

Locations in this system

IdDescription
3Weaponry Academy
85Ant Colony buying Chocolate for $38 (76%)
1 Engineering vote (Anarchist has 89 influence)
129Elf Colony buying Beards for $70 (70%)
1 Medical vote (Deformed Rabbit has 58 influence)
132Fish Colony buying Videos for $256 (204%)
1 Engineering vote (Borg Prime has 4 influence)
155Kangaroo Colony buying Mittens for $87 (116%)
1 Medical vote (Anarchist has 80 influence)
285Hamster Colony buying Ninja Beer for $95 (95%)
1 Weaponry vote (Neutral has 0 influence)
311Goblin Colony buying Hankies for $56 (112%)
1 Weaponry vote (Teron has 34 influence)
373Comet Cloud
441Stellar Coronasphere, danger 79%
508Deep Space
531Deep Space
572Deep Space
575Deep Space
605Factory selling Ninja Beer for $100 each
911Weasel Homeworld
8 Weaponry votes (Constitution has 478 influence)
912Engineering School
913Science School
914Medical School
915Weaponry School
966Moon
1033Moon
1081Near Space
1176Prison
1282Ancient Ruins
1323Stargate to Star #36 (Key 7)
1386Stargate to Mizar (Key 0)
1394Stargate to Pollux (Key 4)

Other ships here:

Wolverine meets Weirdboyz
USS Potemkin meets Great White Dope
Illflyer meets Weasel 95
Weasel 31 meets Tin Bucket
Lobster 74 meets Weasel 63
Raging Inferno meets FastBuck

Details

Weasel 31 (We come in peace for all Weasel-kind)
ComponentTechReliabilityE Yield
warp drive-6838 Mediocre95%2
warp drive-6975 Mediocre95%2
warp drive-7072 Mediocre95%2
impulse drive-6876 Mediocre95%2
cloak-6887 Mediocre95%2
cloak-6992 Mediocre95%2
cloak-6901 Mediocre95%2
cloak-6968 Mediocre95%2
cloak-7028 Mediocre95%2
life support-6918 Mediocre95%2
sickbay-6927 Mediocre95%2
sickbay-7001 Mediocre95%2
shield-6960 Mediocre95%2
shield-7031 Mediocre95%2
ram-7085 Mediocre95%2
disruptor-7138 Mediocre95%2
disruptor-7118 Mediocre95%2
gun-7100 Mediocre95%2
gun-7161 Mediocre95%2
ram-7107 Mediocre95%2
ram-7124 Mediocre95%2
ComponentCapacityCargoAmount
pod-7217 3Elvis Memorabilia3
ArtifactBlessCurseKeys
Cobufaga SnLsSb6

Mass = 26, Energy Yield = 42, Torpedo Stock = 0, Cargo capacity: 3

Warp 36%, Impulse 12%, Sensor 0%, Cloak 60%, Life Support 6%, Sickbay 12%, Shield 24%, Weapon 84%

Tin Bucket
ComponentTechReliabilityE Yield
warp drive-4895 Basic99%3
warp drive-5291 Mediocre99%2
warp drive-2039 Basic99%3
warp drive-377 Basic99%1
impulse drive-3307 Basic99%3
impulse drive-7364 Advanced99%2
sensor-297 Basic99%3
sensor-2177 (U)Mediocre92%1
sensor-264 Mediocre99%3
cloak-2878 Basic99%1
cloak-6503 (U)Basic88%3
life support-2145 Basic99%1
life support-2015 Basic99%3
sickbay-3822 Basic99%3
sickbay-6904 Basic99%3
shield-2450 Basic99%1
shield-2478 Basic99%0
shield-9343 Basic96%2
shield-7635 Mediocre98%2
ram-363 Primitive99%3
ram-1714 (U)Basic81%2
laser-3200 Basic98%0
laser-3187 Mediocre96%2
missile-3114 Basic98%2
missile-7370 Mediocre83%2
drone-2861 Basic98%2
fighter-7051 Basic99%0
ComponentCapacityCargoAmount
pod-3262 2Scrap1
pod-7598 3Sharp Sticks (!)1
pod-1808 3Empty0
pod-2841 3Empty0

Mass = 33, Energy Yield = 47, Torpedo Stock = 0, Cargo capacity: 11

Warp 47%, Impulse 38%, Sensor 37%, Cloak 18%, Life Support 31%, Sickbay 31%, Shield 47%, Weapon 65%

Aurigae Shop-31 ()
ComponentTechReliabilityE Yield
warp drive-6071 Primitive46%0
sensor-2985 Basic87%3
life support-4471 Magic60%2

Mass = 3, Energy Yield = 5, Torpedo Stock = 0, Cargo capacity: 0

sensor-2177 broke

Religious Favour

Politics

You control no votes

Finances

Total pay for crew and mercenaries is $30

(ending turn at star system Aurigae with $1367 of energy and crew health of 99.9%